By the end of this section, you will be able to:
When you’re in motion, the basic questions to ask are: Where are you? Where are you going? How fast are you getting there? The answers to these questions require that you specify your position, your displacement, and your average velocity—the terms we define in this section.
To describe the motion of an object, you must first be able to describe its position (x): where it is at any particular time. More precisely, we need to specify its position relative to a convenient frame of reference. A frame of reference is an arbitrary set of axes from which the position and motion of an object are described. Earth is often used as a frame of reference, and we often describe the position of an object as it relates to stationary objects on Earth. For example, a rocket launch could be described in terms of the position of the rocket with respect to Earth as a whole, whereas a cyclist’s position could be described in terms of where she is in relation to the buildings she passes Figure 3.2. In other cases, we use reference frames that are not stationary but are in motion relative to Earth. To describe the position of a person in an airplane, for example, we use the airplane, not Earth, as the reference frame. To describe the position of an object undergoing one-dimensional motion, we often use the variable x. Later in the chapter, during the discussion of free fall, we use the variable y.
If an object moves relative to a frame of reference—for example, if a professor moves to the right relative to a whiteboard Figure 3.3—then the object’s position changes. This change in position is called displacement. The word displacement implies that an object has moved, or has been displaced. Although position is the numerical value of x along a straight line where an object might be located, displacement gives the change in position along this line. Since displacement indicates direction, it is a vector and can be either positive or negative, depending on the choice of positive direction. Also, an analysis of motion can have many displacements embedded in it. If right is positive and an object moves 2 m to the right, then 4 m to the left, the individual displacements are 2 m and m, respectively.
Displacement is the change in position of an object:
where is displacement, is the final position, and is the initial position.
We use the uppercase Greek letter delta (Δ) to mean “change in” whatever quantity follows it; thus, means change in position (final position less initial position). We always solve for displacement by subtracting initial position from final position . Note that the SI unit for displacement is the meter, but sometimes we use kilometers or other units of length. Keep in mind that when units other than meters are used in a problem, you may need to convert them to meters to complete the calculation (see Appendix B).
Objects in motion can also have a series of displacements. In the previous example of the pacing professor, the individual displacements are 2 m and m, giving a total displacement of −2 m. We define total displacement , as the sum of the individual displacements, and express this mathematically with the equation
where are the individual displacements. In the earlier example,
Similarly,
Thus,
The total displacement is 2 − 4 = −2 m along the x-axis. It is also useful to calculate the magnitude of the displacement, or its size. The magnitude of the displacement is always positive. This is the absolute value of the displacement, because displacement is a vector and cannot have a negative value of magnitude. In our example, the magnitude of the total displacement is 2 m, whereas the magnitudes of the individual displacements are 2 m and 4 m.
The magnitude of the total displacement should not be confused with the distance traveled. Distance traveled , is the total length of the path traveled between two positions. In the previous problem, the distance traveled is the sum of the magnitudes of the individual displacements:
To calculate the other physical quantities in kinematics we must introduce the time variable. The time variable allows us not only to state where the object is (its position) during its motion, but also how fast it is moving. How fast an object is moving is given by the rate at which the position changes with time.
For each position , we assign a particular time . If the details of the motion at each instant are not important, the rate is usually expressed as the average velocity . This vector quantity is simply the total displacement between two points divided by the time taken to travel between them. The time taken to travel between two points is called the elapsed time .
If and are the positions of an object at times and , respectively, then
It is important to note that the average velocity is a vector and can be negative, depending on positions and .
A sketch of Jill’s movements is shown in Figure 3.4.
| Time ti (min) | Position (km) | Displacement (km) |
|---|---|---|
Now that we are talking about position as a function of time, we will introduce how to represent a mathematical function in Python. We will not go into all the details about all that functions in Python can do, but we will describe how they can be used to represent mathematical functions. Suppose we have the mathematical function . The way we represent that in Python is shown below. Once we have a function, we can give any input and the code will return the output of the function. In the example below, we first define a function, and they we use it by plugging in a specific value of .
Instead of just using an equal sign, Python expects the function expression to be in a new indented line. The indent should be 4 spaces.
The def tells Python that we are defining a function. Then we give the name of the function. The name of a function can be
a whole word but we will often just use a letter. (This is the same as the way we name variables.)
The value inside the parenthesis then gives what the input variable is. Here our function took
as the input, but often in physics time will be the input. Remember to put a colon after the closing parenthesis.
The return aregument tells Python what the function is going to output, so for our use we will put the mathematical expression right after the return argument.
When we are ready to use the function, we put the name of the function, and then input the specific value of that we want.
Now let's look at a more physical example. Suppose the postion as a function of time is given as . We want to find the value of the position when . This is done in the code below.
While this may seem like more to type in for something that we could quickly calculate, functions can be powerful when we need to plug in a large number of different inputs. They can also be useful for organizing our work into something that is either more meaningful or more computationally efficient.
In many of our examples in this text, we will try to use Python functions to represent our mathematical functions as given in the problem statement. That way if we want to modify the code to apply to a new problem, the place to change should be more easily identafiable.
Suppose we have a particle whose position is given as a function of time
.
We can use python to visualize how the particle will move throughout time. Because we have a position function of time, we will use a function to make this plot. Luckily for us, the linspace array of our time values can be inputted into our function, and the output will be an array of all the individual outputs.
Now suppose we have a second particle whose position is given with the new function . We want to find the time(s) where these two particles are at the same place. We can add this new function to our plot as shown.
By plotting both of the position vs time graphs for each particle, we can see that the two particles will be at the same place at about 0.5 seconds, and at about 6.5 seconds.
A cyclist rides 3 km west and then turns around and rides 2 km east. (a) What is their displacement? (b) What is the distance traveled? (c) What is the magnitude of their displacement?